Sabre Tooth Puzzle Game (Blender)





A Few Notes:

You are free to use any of this code in your own projects.
(I would suggust using game 6. It has the most features / bug fixes).

This game was made for and only runs 100% correctly in blender 2.46. The save function will break in versions below this (and rotation might be reversed) and the lighting will mess up in versions higher than this. The lighting problem in newer versions, however, could probably be fixed if one wished to do so.

This game was designed primarily for a runtime and the camera rotation function uses the screen size in its calculations. While the camera rotation works pretty well in a blender window, it works better in a runtime.



To add a new puzzle:
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Do these steps in a seperate blend file (because it's easier): --------------------------------------------------------

Perform these steps in the puzzle blend file with all of the code and logic: --------------------------------------------------------

This section deals with some of the variables located under the "#Useful Variables" comment in the wkspc_init and wkspc_payload scripts, as well as a few other values that need to be changed: --------------------------------------------------------

Don't Forget: --------------------------------------------------------




Game 1
(hind leg)
Game 2
(tail)
Game 3
(spine)
Game 4
(rib cage)
Game 5
(front leg)
Game 6
(skull)
blend file blend file blend file blend file blend file blend file
Windows Runtime Windows Runtime Windows Runtime Windows Runtime Windows Runtime Windows Runtime
Mac Runtime Mac Runtime Mac Runtime Mac Runtime Mac Runtime Mac Runtime
Linux Runtime Linux Runtime Linux Runtime Linux Runtime Linux Runtime Linux Runtime